Overview

Games Design as Play Design
Parsons School of Design
Spring 2021, January 20 – May 05, Wednesdays 9AM-11:40AM EST
Zoom Link
Slack Link

Instructors

Jonathan Beilin (jon.beilin@newschool.edu)
TA: Allie Xiao (xiaos157@newschool.edu)

Schedule

Abbreviations: GDP (Games, Design, and Play); RoP (Rules of Play)

The linked slides were created by the authors of Games, Design, and Play, Colleen Macklin and John Sharp, and follow the text very closely. I have made a handful of edits for clarity.

For each journal, play a game of your choice for at least 1-2 hours then write about it according to the prompt. Ask in Slack if you want a recommendation. Please submit journals by noon the day before class so I can compile questions & references for the class discussion.

Class recordings are archived on Google Drive.

Date Class Summary Journal Homework
Jan 20 Discussion: GDP Ch. 1 - Game Elements
Activity: Game Analysis
Game Elements; Game Design Tools Read GDP Ch. 2, part 1
Jan 27 Discussion: GDP Ch. 2 - Basic Game Design Tools
Activity: Game Analysis
What if #1 Read GDP Ch. 2, part 2
Feb 03 Discussion: GDP Ch. 2 - Basic Game Design Tools
Activity: Writing Rules
What if #2 Read GDP Ch. 3
Feb 10 Discussion: GDP Ch. 3 - Kinds of Play
Action Theory Analysis Read GDP Ch. 4
Feb 17 Discussion: GDP Ch. 4 - Player Experience
Activity: Game Analysis
Design Values Read GDP Ch. 6
Feb 24 Discussion: GDP Ch. 6 - Design Values; Games & Justice
Activity: Game Design Lightning Round
Precedent Game #1 Part I
Read GDP Ch. 9
March 03 Activity: Present game proposals - Game #1 Part II
March 10 Meetings Reflect on Feedback Game #1 Part III
Read GDP Chs. 10, 11, 12
March 17 Spring Break - -
March 24 Activity: Q & A - Game #1 Parts III & IV
March 31 Discussion: Playtest Reflection Inspiration Game #2 Part I
Read GDP. Ch 13
April 07 Activity: Meetings Precedent/Influence Game #2 Part II
April 14 Activity: Present game proposal - Game #2 Part III
April 21 Activity: Prototype Meetings Reflect on Playtest #1 Game#2 Part IV
schedule playtest between 4/21-4/27
Add proposal slides to shared deck
April 28 Activity: Playtest Reflection Reflect on Playtest #2 Document game, playtests, and iterations
May 05 Activity: Present game & design, testing, & iteration process :) :)

Course Description

This class is for students who are interested in game design and the creation of interactive experiences. The class focuses on game design and prototyping computer games and other types of games through structured game design problems, exercises, lectures, and reading. The emphasis will be on an iterative design methodology, playtesting, user experience, and clear concept development. The goal of the class is to explore how design systems (in this case, games) support interactivity through meaningful play. This class focuses on the design of games and playful experiences, and will not focus on specific game programming techniques.

In this class, we will evaluate different aspects of games and play: structural (systems/formal), aesthetic (visual, aural, experiential), affective (emotional response), social (engagement with others), and political (implications for and impact on society).

Learning Outcomes

By the successful completion of this course, students will be able to:

  1. Understand the relationship between games and play.
  2. Design games and other play-based activities from a play-centric perspective.
  3. Plan and run diagnostic playtests.
  4. Consider play design as a broad creative discipline.
  5. Collaboratively conceptualize, prototype, playtest, and evaluate play experiences.